Based in Quebec City, Canada
Based in the Netherlands
February 8th 2017
ARELITE CORE bridges the gap between traditional and modern JRPGs, bringing new concepts to tried and true designs and presented with high-definition retro inspired graphics. Follow the adventures of Karden, a blacksmith on the path to mastering his craft, forced to take a stand against Talameq, an ageless entity bent on devouring the world. Journey across the world and find allies in your fight against darkness while fending off Talameq's disciples.
HistoryOne man, on a mission
ARELITE CORE began as Kevin Giguere's first large scale game. After programming a new RPG engine in 2012, he set out to design a game inspired by how he remembered his childhood JRPGs to be, very story driven and with engaging battle mechanics. He especially wanted to avoid the typical tropes that the game genre tends to attract, such as a sword wielding amnesic soldier protagonist and scantily clad female characters that are supposed to be "tough" but always need saving. Instead he aimed to create a unique cast of characters of varying backgrounds, each of them fully capable in their strengths and grounded in their own personalities. A lot of time was also spent developing the world itself, with different countries having their own cultures and politics.Assembling a team
In early 2013, with the initial design complete and the second draft of the script written, Kevin started assembling a team to bring this vision to life. Over the next three years, he would work with over 20 artists from all over the world to make the massive world of Arelite Core a reality. The game is now well on its way for a 2016 release, aiming to a 8 to 10 hour experience with heavy emphasis on storytelling and player immersion, exactly like a JRPG should be.
- Live a cinematic story driven adventure
- Customise heroes with unique stances and techniques
- Battle over 80 fully animated monsters
- Forge unique master weapons and armor
- Immerse yourself with an amazing retro styled soundtrack
- Relive the glory days of JRPGs as you remember them
- Discover a plethora of secrets, collectables to gather, secret bosses to fight and find the famous developer room
- Play with a completely custom game engine, with advanced interactions and visual effects
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Indie DB Profile
Numerous features have been written covering the development process of Arelite Core. indiedb.com.
About Dragon Slumber
Dragon Slumber is a Quebec-based indie studio founded in 2013 by Kevin Giguère, a programmer with over 20 years' experience. As of 2018, Drugon Slumber has released the JRPG Arelite Core, and runner racer Astral Traveler for PC. Work is currently ongoing with Tech Support: Error Unknown, for an anticipated 2019 release. Dragon Slumber believes that great games begin with careful and innovative designs and always strives to provide unique experiences for gamers.
More information on Dragon Slumber, our logo & relevant media are available here.
About Iceberg Interactive
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Having enjoyed recent success with titles such as Starpoint Gemini Warlords and Oriental Empires, the company has many exciting games in the pipeline, including Gas Guzzlers Extreme (PS4), Conarium (PS4/XB1), as well as Headsnatchers (PS4), Circle Empires (PC), Shortest Trip to Earth (PC), The Sojourn (PC/PS4/XB1), Lunacy: Saint Rhodes (PC), Silent Night (PC), and Tech Support: Error Known (PC). To learn more, please visit www.iceberg-games.com.
More information on Iceberg Interactive & relevant media are available here.
Arelite Core Credits
Programmer, producer, game designer, founder
Naresa Dizon, Andrea Margarita Zevallos Cepulo, Robo Pixel Games
Augustinas Raginskis, Arron Johnson, Kristofer Kjell
Piotr Radecki, Pirate, Robin Eriksson
Mikhail Greuli, Holly Mellor
Ekaterina Pushkina, Leon Arellano
Visual effect artist
Salvatore Pascarella, Lucasz Juskewicz